Erin Hoffman: Interactive Narrative and Game Design
(Sunday, September 28th, 11am-2pm)
This workshop explores the fundamentals of video game design through the use
of interactive fiction, exploring the places where interactivity and
storytelling overlap. No technology or game training is necessary, though a
laptop computer is highly recommended. Attendees will be provided with
advance reading and will create a small interactive fiction game using the
Inform7 Engine.
Erin Hoffman has been working in video games since 1999 on an assortment of
genres from massively multiplayer online games to Nintendo DS titles for
young audiences to action-RPGs for PC, XBox, and PlayStation2.
Context will be offering space, tables, and munchies and nonalcoholic drinks for those who'd like to participate in various card, board, and handheld games. This year, we will have a room available 24 hours a day during the convention.
We're still in the early stages of organizing games and game-related programming, but here's a (very) short list of the games that are going to be going on ... we'll be adding to the list over the coming year:
Scrabble -- with all the pro writers attending this convention, competition is bound to be lively.
Magic: The Gathering -- we're not running an official tournament, but all you Magic players should bring your decks.
Civilization -- an epic game that might go all night
Euchre and other traditional card games
Poker -- just for fun, no money games
ZOMBIES!!! -- the helicopter is about to leave; will you make it in time to escape the zombie horde?
Ad hoc PSP or DS challenges -- can you beat the Webmaster at Lumines? (Yeah, probably!)
If you don't know how to play these games, don't worry – someone will be glad to teach you! It's all in the name of fun. If you have questions or suggestions, please contact Gamesmaster Shawn Sines.